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Showing posts with label GameCube. Show all posts
Showing posts with label GameCube. Show all posts

Sunday, May 1, 2011

Lv 4 ~ Mother 3

 I am the self-proclaimed largest fan of EarthBound (Mother 2 in Japan) in the entire universe, yet I have no idea why it took me so damn long to actually play through its long-anticipated sequel (triquel?), Mother 3. I freaked out when I heard that this game was going to be released for the 64DD, and nearly cried when I heard it was canceled. I freaked out again when I caught wind that it was being redeveloped for the GameCube, and nearly had a heart attack when that was canceled, too. Finally, though, the game was completed and released on the Game Boy Advance in Japan and, although it will probably never, ever see a US release (I'm assuming due to the major plot line surrounding around a race of transsexual beings known as the 'Magypsies'), thanks to Starmen.net, I was able to enjoy the translated ROM. Oh, happy day!


 Having played and beaten EarthBound so, so, SO many times since I was 10 years old or so, I had really high expectations for this game, which is basically a classic, turn-based RPG with a light-hearted, almost comedic approach. Unlike EarthBound, this RPG isn't necessarily set in an almost mockingly modern setting, possibly due to the fact that it takes place in the "Nowhere Islands". The setting is much less "United States city", like its predecessor, and, unfortunately, the world you get to explore isn't nearly as vast as it was in EarthBound. However, the visual style is exactly the same as it was in EarthBound, and there was a constant barrage of nostalgia that made me constantly giggle like a giddy schoolgirl. The names of the various psychic abilities, the sound effects, the music and even a lot of the same sprites for NPCs are featured in Mother 3, and although they aren't necessarily exactly the same, it's perfectly fitting for a follow-up title. Fantastic.

 The story is told quite cleverly, and follows a multitude of characters (namely Lucas, Kumatora, Dusty, and Boney)--two of which are gifted with psychic abilities--on their journey to rid their land of a tyrranical "king" by the name of Porky (also known as Pokey in the US translation of EarthBound). At various points in the game, characters join your party temporarily, and the game flashes back, forward, or to another party's perspective in present-time.While I do appreciate this take on storytelling, for me, it was often difficult to follow, and far too often was I asking myself who would eventually end up in my "final" party because characters come and go so often. Thankfully, the game doesn't require experience-grinding, so it ultimately wasn't too much of an issue.

 The gameplay in this title is pretty much what you'd expect from a traditional RPG. You explore various areas with your party (which constantly is shifting, as mentioned before), battle monsters and level up to learn new abilities. The battle system is simple and turn-based, and characters act based on their speed statistic. The new additions to the battle system were totally rad, though! One of the most notable aspects of EarthBound was the battle music--unlike in most RPGs, different music played when you were fighting with an enemy, and not just a difference in random-encounter monsters and boss battles. When facing the "New Age Retro Hippie", the music would shift to a rock 'n roll sound. When fighting robotic enemies, the music would become techno-tastic and mechanical. Mother 3 continued this awesome aspect and took it one step further and incorporated music into the battle system, itself.

 When fighting, you can actually combo your basic attacks by pressing the button to the enemy "heartbeat", which, essentially, is the beat of the background music, and you can chain up to fifteen hits together. At first, this seems like a really simple task, but later on in the game, the music becomes erratic and complex, so comboing against final bosses and enemies is quite an arduous task, indeed. Another neat aspect is that when a character or enemy attacks, a sound effect or musical instrument rings out, in various pitches and tones to correspond with the current music track playing. Some characters had trumpets, some had guitars. Boney the dog, one of your final party members (which made me really happy, since Ness's dog King left the party early on in EarthBound), makes a bark noise when he attacks, which I always adored hearing. I really thought this was a fun way to take advantage of the awesome soundtrack, as well as keep otherwise simplistic and monotonous battles somewhat engaging. This game's soundtrack is absolutely outstanding.

 Battle scene of what was going to be the GameCube version of Mother 3.

 Only two of your characters continue to learn abilities as they level up, Lucas and Kumatora. Duster and Boney don't have psychic abilities and don't even learn new abilities past what they begin with, so that's a little bleh, but whatever. Learning abilities isn't as simple as leveling up as it is in EarthBound, however. Once they have reached the level necessary to learn an ability, they experience a "fever" while their mind realizes a new ability, during which your party is unable to dash on the field map. It's an interesting concept, and I understand because it's psychic abilities and all, but it was a bit of a downer, for me.

 I am quite saddened as a fan of this series to admit that I was a bit disappointed. My expectations were so, so high because of how amazing EarthBound was, and although Mother 3 was incredibly charming and addictive, it lacked something that I just can't put my finger on: that spark that EarthBound had from beginning to finish. Having that said, it's not a bad game at all. I'd go so far to say that it's astounding. The humor is spot-on, and that is the primary appeal of the Mother series, anyway. I found myself constantly laughing out loud at silly lines spoken by random NPCs, as well as a lot of the monsters encountered (although they weren't nearly as memorable as the ones in EarthBound, like the Cranky Old Lady), but most amusing were, of course, the Magypsies, the race of tranny, bearded, immortal beings that the plot of the story eventually revolves around.

 What I thought was the most appealing about Mother 3 was, as I said before, the addition of a music-based combo system in the battle. I was also incredibly impressed by the storytelling devices used, although I didn't really care for the whole "chapter" method. There were lots of flashbacks, lots of shifts in perspective, and far too much party member shuffling. Having so many temporary party members was a bit frustrating -- it made me feel like I was wasting time leveling characters I knew I wasn't going to be taking to the end of the game, but in general, I was impressed by the way the story was told, and the plot was certainly much more in-depth and emotional than it had been in EarthBound.

 I really hated the fact that I had to wait so much time after leveling up Lucas and Kumatora for them to learn a new ability instead of just freakin' learning it. I had to walk around without being able to dash 'til they decided to realize whatever new power they learned from leveling up ten minutes prior. Bleh.


 Something else that was totally disappointing was the overall serious and dark tone. EarthBound was incredibly light-hearted and silly, all of the way until the final battle. In Mother 3, the game starts out... well, dark. Incredibly dark. So dark that I cried. Several times. This game is just plain sad. It lightens up a bit, here and there, but over all, the tone of this game is much, much more serious than its predecessors, and that killed it for me. The whole appeal of EarthBound, to me, was the light, goofy atmosphere of it all. Bummer.

 It took far, far too long for the central plot of the game to even be explained, and it certainly seemed rushed, particularly the ending. Oh geez, the ending. I have never been so disappointed when beating a game since... well, okay, never. It honestly pissed me off; it was a fun experience, but the ending made the entire journey feel like it was totally not worth it. There were so many loose ends that weren't tied off, and never will be. Sigh.

 The cons do not outweigh the pros, for me, with Mother 3, but once again, keep in mind that I'm comparing it to the masterpiece that is EarthBound. So I apologize to those of you who are huge Lucas fans, but please understand that Mother 3 simply doesn't live up to the amazingness that is Ness's game of origin. Overall, I did enjoy playing it, although I felt like I was having to force myself through it, as opposed to being helplessly addicted to it, and once again... the ending. Oh gawd, the ending. Just... there... wasn't even an ending! Just... ugh!!!

  • Audio: 4.5
  • Gameplay: 4
  • Originality: 4 
  • Story: 5
  • Visuals: 3.5
  • Overall: 4
  • Difficulty: Very Easy
  • Completion Time: ~25 Hours

+ Excellent retro-styled graphics and soundtrack
+ Nostalgic, yet engaging battle system
+ Quirky humor that fits perfectly in the Mother series
+ Incredibly emotional and surprisingly deep storyline
- Too many flashbacks and perspective-shifts
- Fairly short completion time with an unsatisfying ending

Saturday, August 21, 2010

Ecksbawks!

 Alright, so I'm a bit behind on the current generation of gaming consoles, I'll admit. I've had a Wii for several years (mind you, it's been dead since a system update corrupted a boot file...), but that's it, as far as the "new" systems go. Hell, I've barely even played an Xbox 360 or PlayStation 3 -- very few of my friends have them.

 Since I grew up with games, I guess I'm attached to older stuff. I still do most of my gaming on the PlayStation 2, and of course, my PC through the Steam client. I own tons of consoles from my childhood and teenage years... two Super Nintendos (I'm not even too sure how I got the second one), a Nintendo 64, a Sega Dreamcast (I played the hell out of Phantasy Star Online, let me tell you...), a PS One, a Nintendo GameCube, and two PlayStation 2s... one is Japanese... and bright pink. Heh. That's not including my fat, chunky, original Game Boy, a Game Boy Advance, and my two Nintendo DSes. My collection is crap compared to more "hardcore" gamers, I'm sure, but eh... it's still something I'm proud of.

 Well, I've finally managed to get my paws on an Xbox 360, thanks to Brad. As a Marine, he doesn't have tons of time to game... and he has both a PlayStation 3 and a 360. Being the amazingly fantastic guy that he is, he allowed me to keep the 360 while he took the PS3. Unfortunately... the 360 red-ringed as soon as he gave it to me, and only now did it come back from being serviced. (Hah, double entendre, anyone?)

 So here I am, with a new console to play games on. Most of the games Brad let me have aren't games I'd ever play, but hey... why not expand my horizons a bit? This is gonna be quite fun, indeed. Of course, I'm not allowing myself to get wrapped up in another game until I manage to beat Dragon Warrior VII, which I'm about 3/4 of the way through. Now if I can just stop getting distracted by League of Legends and actually beat the damn thing...

Friday, August 13, 2010

The Beginning

 Well, here it is. The start of a silly idea I had to make a gaming blog has finally come to be, albeit rather plain and simple, at the moment. I'll worry about cosmetics later, I suppose.

 Anyhoo, the idea is for me to blog about my gaming experiences and opinions, whether bitchy, insightful, or just plain pointless. It's also to encourage myself to fulfill the goal of completing a massive list of games I made as a resolution back in 2007. Yeah, yeah... that sounds rather ridiculous, I know. But hey, some people have a list of to-dos, a list of books to read, or movies to see. I have a list of games to beat. Geeks are cool, too... right?

 If you haven't already assumed, I play a lot of games. Board games, video games, card games... I love gaming. I love the interaction with others it brings; I love the way it allows us to drift off into a fantasy world and forget the horrors of cubical life or nagging relatives for a brief moment in time. Gaming plays a huge role in my life, and surprisingly, I have games to thank for the best friends I've made in my short lifetime.

 Unfortunately, games don't seem to love me back (especially when I find myself screaming at the television when playing Mega Man II, which seemed so much easier when I was six). In fact, most gamers don't, either.

 The video gaming world, much like the rest of it, is rather biased toward a certain demographic: the heterosexual. Not only do video games not have content appealing toward my particular sexual preference, gamers also tend to not be very welcome to those of us who are open about our sexuality. Often, we get compared to female gamers, who stereotypically are "less skilled" and "not as hardcore" at gaming than men are (which, from personal experience, is incredibly false. I've had my arm bludgeoned by a GameCube controller-wielding madwoman during a game of Mario Party. Seemed pretty hardcore to me), and get shunned and flamed from all directions. Getting called a fag in a match of League of Legends, for instance, prompts me to respond with "Why yes. Yes, I am.", leading to an onslaught of anti-gay slander. Lovely, huh? Now, I'm not saying that all gamers are like that, but... the vast majority, at least. For sure.

 Rant aside, gay nerds exist. We love techy stuff, we loves games, anime, and whatnot. And you know what? We're no lesser than the lot of ya! I'm here to prove that yeah, just because I love the color pink, worship Lady Gaga as if she were a goddess and believe Princess Peach should be the star of her own video game series, it doesn't mean I'm not a "real" gamer.

So yeah. It begins. I hope you all enjoy my gaming misadventures as much as I'll have fun ranting about them.